Difference between revisions of "Main Page"
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== Current Conference == | == Current Conference == | ||
− | ''' | + | '''10th Annual Virtual Worlds Best Practices in Education'''<br> |
− | '''March | + | '''March 29-April 1, 2017'''<br> |
− | ''' | + | '''2017 Theme : Legacy''' |
− | The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, | + | The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, theaters, exposition halls, meeting spaces, and other types of venues similar to a brick and mortar type conference. |
The conference is free to attend. The cost of the conference is covered by sponsorship and donations. | The conference is free to attend. The cost of the conference is covered by sponsorship and donations. | ||
− | '''Call for Proposals Due Date''' – January | + | '''Call for Proposals Due Date''' – January 27, 2017 [//vwbpe.org/presenters/call-for-proposals Follow this link] |
− | '''Registration Now Open''' [// | + | '''Registration Now Open''' [//vwbpe17.eventbrite.com Follow this link] |
Revision as of 08:02, 17 January 2017
Virtual Worlds Best Practices in Education is a global grass-roots community event focusing on education in immersive virtual environments. This open conference is organized by educators, for educators, to provide an opportunity to showcase the learning that takes place in this community of practice. All educators are encouraged to present, attend and take part in this discussion of collaborative deeper learning and co-presence in virtual worlds and games.
Current Conference
10th Annual Virtual Worlds Best Practices in Education
March 29-April 1, 2017
2017 Theme : Legacy
The VWBPE Conference is a completely virtual conference that is conducted using simulated environments. Participants experience the conference through a virtual reality type setting including conference rooms, theaters, exposition halls, meeting spaces, and other types of venues similar to a brick and mortar type conference.
The conference is free to attend. The cost of the conference is covered by sponsorship and donations.
Call for Proposals Due Date – January 27, 2017 Follow this link
Registration Now Open Follow this link